<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://awardsounds.co.uk" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>resources</title>
 <link>http://awardsounds.co.uk/main/resources</link>
 <description>The taxonomy view with a depth of 0.</description>
 <language>en</language>
<item>
 <title>Creating the outline of a Space Opera</title>
 <link>http://awardsounds.co.uk/creating-outline-space-opera</link>
 <description>&lt;p&gt;
Science-fiction is heavily laden with context rather than plot. Those series that feature good plot and good, well-thought out character stand out from the crowd, even when the cinematography and set are not up-to professional standards.
&lt;/p&gt;
&lt;p&gt;
I like the idea of something that stands out. Think BSG (either actually, but more the reimagined series), Lexx, Firefly, Red Dwarf.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
Rather than coming up with a central concept, I&#039;m thinking of approaching it from the top down instead. So for this series, I&#039;m going to write the rules first and then see what the series or the movie could look like. I don&#039;t want to choose opposites for all the stock characters, plot devices, etc. Lexx already mixed a lot of those up, providing the viewers with 4 different major characters:
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;a cowardly anti-hero&lt;/li&gt;
	&lt;li&gt;a dead assassin&lt;/li&gt;
	&lt;li&gt;a sex-slave who&#039;s now half-lizard&lt;/li&gt;
	&lt;li&gt;a robot head infatuated with the sex-slave&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;b&gt;The Rules&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
Here are some of the rules that I&#039;ve been thinking about setting up for a series:
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;1) Plot Immunity&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
Characters will have plot immunity for a maximum of one series. This can be renewed per series, but viewers should not expect a character to last throughout. This fits with actors committing for a series and also allows for actors to break-off after a series for other commitments.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;2) No time-travel&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
I don&#039;t want any time-travel plots. They reek of lack of creativity. I&#039;ll listen if anybody comes up with a great script involving time-travel but the odds are stacked against me accepting it in the first series. I&#039;d prefer the focus of writers to be on other plots.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;3) Multi-planet Galaxy&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
The series will involve travel between planets under a variety of governments and alliances.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;4) FTL&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
Faster than light travel will exist. Ok, perhaps it isn&#039;t hard sci-fi but for a first sci-fi series that doesn&#039;t really bother me too much.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;5) No Aliens&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
There will be alien life-forms, but no aliens. Where do I draw the line? Well, I expect plants and small animals to exist on other planets. I just don&#039;t want any dodgy alien characters or humans with knobbly heads.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;6) No Reset Button&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
Characters may end up better or worse than they were at the end of an episode. They may affect their environment detrimentally.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;7) Sequence&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
If it&#039;s a movie, then I like the idea of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Screenwriting_theories#Theories_on_writing_a_screenplay&quot;&gt;Sequence Writing&lt;/a&gt;. It allows for short episodes to have their own internal structure and also fit into a full feature-length movie.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;8) Narrator&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
I like the idea of a narrator, even one that&#039;s involved in the on-screen action as well as sitting outside of it. The closest I can think of is &lt;a href=&quot;http://en.wikipedia.org/wiki/Che_Guevara_in_popular_culture#In_theater&quot;&gt;Che&lt;/a&gt; in Evita. This concept would require some more thought but I am attracted by the idea.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;9) Non-US-centric&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
A lot of the series out there are based too much on the US. That&#039;s understandable when you think where the bulk of the series are made. Maybe I&#039;ve seen too much Space: Above and Beyond recently :-)
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;10) Plot Generator&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
I&#039;m undecided on this. It does make for easier script writing in the longer term. It would have to be more original than what&#039;s currently around. Space Opera in itself is a &lt;a href=&quot;http://en.wikipedia.org/wiki/Plot_generator&quot;&gt;plot generator&lt;/a&gt; including different planets and technologies.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;&lt;span style=&quot;font-style: italic&quot;&gt;a) Some ideas for a plot generator that fit the bill:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;Bounty hunter - been done as major character in Space Hunter and episode characters in Firefly, BSG, Star Wars. I didn&#039;t think it was done well enough in Space Hunter so there&#039;s still opportunity there.&lt;/li&gt;
	&lt;li&gt;Trader - been done as major character in Star Wars, Firefly/Serenity&lt;/li&gt;
	&lt;li&gt;Smuggler - been done as major character in Star Wars, Firefly/Serenity&lt;/li&gt;
	&lt;li&gt;Soldier - been done in Space: Above and Beyond, Star Wars, BSG&lt;/li&gt;
	&lt;li&gt;Detective - Dr Who&lt;/li&gt;
	&lt;li&gt;Mercenary - in lots of books Janissaries or Hammers Slammers&lt;/li&gt;
	&lt;li&gt;Thief&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
Those are all a bit macho and male-oriented. Even if the character is played by a woman, the role would probably appeals to male viewers. They also allows for lots of action in each episode.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;&lt;span style=&quot;font-style: italic&quot;&gt;b) Service Sector&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
Maybe we should look more at the service sector for a different role, after all many of those roles should still exist in the future. These would be less likely to act as a plot generator though. 
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;Teacher&lt;/li&gt;
	&lt;li&gt;Nurse&lt;/li&gt;
	&lt;li&gt;Therapist&lt;/li&gt;
	&lt;li&gt;Civil Servant&lt;/li&gt;
	&lt;li&gt;Facilitator/Mediator - just writing what I know about, no ego.&lt;/li&gt;
	&lt;li&gt;Trouble Shooter&lt;/li&gt;
	&lt;li&gt;Priest&lt;/li&gt;
	&lt;li&gt;Scientist&lt;/li&gt;
	&lt;li&gt;Professor&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;b&gt;&lt;span style=&quot;font-style: italic&quot;&gt;c) Other roles&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
And again there are other jobs and roles in the world
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;Janitor&lt;/li&gt;
	&lt;li&gt;Traffic Warden&lt;/li&gt;
	&lt;li&gt;Dinner lady (is there a PC term for this?)&lt;/li&gt;
	&lt;li&gt;Security Guard (done in Lexx albeit being a cowardly security guard)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;11) No Faith&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
I&#039;m not interested in getting involved in the concept of faith. That doesn&#039;t mean that religion won&#039;t exist in the series nor will the series deny existence of any gods. But in as much the same way as Friends or Neighbours aren&#039;t spiritual, there&#039;s no reason this series will be either.
&lt;/p&gt;
&lt;p style=&quot;font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none; font-stretch: normal&quot;&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;12) Space Warfare doesn&#039;t need to be Naval&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
I like the carrier concept in BSG and a few other series but space warfare doesn&#039;t have to be based on naval warfare. It could be made more interesting if there was a limit to the size of spaceship so that carriers couldn&#039;t exist. Alternatively the series could focus on the smaller scale of warfare (think the ground units in Hammers Slammers). Or better still, not focus on war at all.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;13) Space Opera Noir&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
I like the distinction of &lt;a href=&quot;http://en.wikipedia.org/wiki/Space_opera_noir&quot;&gt;Space Opera Noir&lt;/a&gt;. It&#039;s a new one on me. I like the idea that you don&#039;t have to have heroes who are god through and through or evil villains who are thoroughly evil. People are human complete with their failings.
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Plot Resources&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
Some other resources for developing plots (I&#039;ve ignored the multitude of sci-fi plot generators)
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://www.ansible.co.uk/Ansible/plotdev.html&quot;&gt;Ansible&lt;/a&gt;&#039;s always a good place to look at for what not to do.
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://raygunrevival.com/&quot;&gt;Raygun Revival&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://www.ipl.org/div/farq/plotFARQ.html&quot;&gt;Basic plots in literature&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Information for &lt;a href=&quot;http://www.oscars.org/nicholl/format.html&quot;&gt;formatting screenplays&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
Or a comparison for Hard Sci-fi, there&#039;s &lt;a href=&quot;http://www.orionsarm.com/&quot;&gt;Orion&#039;s Arm Universe Project&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
</description>
 <comments>http://awardsounds.co.uk/creating-outline-space-opera#comments</comments>
 <category domain="http://awardsounds.co.uk/main/filmmaking">Filmmaking</category>
 <category domain="http://awardsounds.co.uk/main/indie">Indie</category>
 <category domain="http://awardsounds.co.uk/main/moviemaking">Moviemaking</category>
 <category domain="http://awardsounds.co.uk/main/resources">resources</category>
 <category domain="http://awardsounds.co.uk/main/side-project">Side-Project</category>
 <category domain="http://awardsounds.co.uk/main/space-opera">Space Opera</category>
 <category domain="http://awardsounds.co.uk/main/video">Video</category>
 <enclosure url="http://awardsounds.co.uk/image/view/176/preview" length="114341" type="image/png" />
 <pubDate>Thu, 17 Apr 2008 20:21:31 +0100</pubDate>
 <dc:creator>Alan</dc:creator>
 <guid isPermaLink="false">196 at http://awardsounds.co.uk</guid>
</item>
<item>
 <title>Recruiting members</title>
 <link>http://awardsounds.co.uk/recruiting-members</link>
 <description>&lt;p&gt;
I&#039;d figured that with the amount of people trying to get into the movie industry as animators, compositors, etc plus those who are just involved as a hobby, there must be many sites about 3d modelling. Expect to find me on a few as I look to recruit members to my current Space Opera &lt;a href=&quot;/main/side-project&quot;&gt;side project&lt;/a&gt;. The side project is becoming more major the more I think about it. Ideally I&#039;ll find a site or two that I can become a longer-lasting, active member on rather than the type of visitor who only registers in order to leech people away.
&lt;/p&gt;
&lt;p&gt;
I think I should talk about the word &amp;quot;recruit&amp;quot;. It&#039;s a bit of a dirty word if there&#039;s no upfront money involved. Everyone wants to get paid for what they do. Why shouldn&#039;t they? The issue that most projects have is that there&#039;s no funding. In other cases, it&#039;s that the organisation structure is non-existent, ill-defined and probably not suitable.
&lt;/p&gt;
&lt;p&gt;
Whatever organisation I get involved in - whether it&#039;s one I set up myself or one I join - it has to be fair to the people who are in it. That means being upfront about the payment, and more likely whether there&#039;s going to be any payment, the effort involved, the rights of ownership and the licensing involved.
&lt;/p&gt;
&lt;br class=&quot;clear&quot; /&gt;</description>
 <comments>http://awardsounds.co.uk/recruiting-members#comments</comments>
 <category domain="http://awardsounds.co.uk/main/compositing">compositing</category>
 <category domain="http://awardsounds.co.uk/main/filmmaking">Filmmaking</category>
 <category domain="http://awardsounds.co.uk/main/indie">Indie</category>
 <category domain="http://awardsounds.co.uk/main/moviemaking">Moviemaking</category>
 <category domain="http://awardsounds.co.uk/main/resources">resources</category>
 <category domain="http://awardsounds.co.uk/main/side-project">Side-Project</category>
 <category domain="http://awardsounds.co.uk/main/space-opera">Space Opera</category>
 <enclosure url="http://awardsounds.co.uk/image/view/176/preview" length="114341" type="image/png" />
 <pubDate>Wed, 09 Apr 2008 21:13:22 +0100</pubDate>
 <dc:creator>Alan</dc:creator>
 <guid isPermaLink="false">192 at http://awardsounds.co.uk</guid>
</item>
<item>
 <title>Indie Filmmaking Resources</title>
 <link>http://awardsounds.co.uk/indie-filmmaking-resources</link>
 <description>&lt;p&gt;I&#039;ve been involved in some indie filmmaking over the last year or so and that&#039;s meant I&#039;ve had to learn about activities that I would otherwise have missed out on. For instance, I&#039;m comfortable with studio recording for music but not recording speech for a drama, similarly location recording has its own obstacles to overcome.  &lt;/p&gt;
&lt;p&gt;Here&#039;s a collection of articles and resources that I&#039;ve used over the last year.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Books&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Despite some of these books being a few years old, there&#039;s a wealth of information in there. All have a few pages missing, but in general you should be able to find something of use.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=Wx9MWxZ1iosC&amp;amp;printsec=frontcover&quot;&gt;The Videomaker Guide to Digital Video and DVD Production&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=b071KzP6dawC&amp;amp;pg=PA193&quot;&gt;Multiskilling for TV Production&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=WnbUqwE49-UC&amp;amp;pg=RA1-PA72&quot;&gt;On-Location Recording Techniques&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=julfH-UvrZ8C&amp;amp;pg=PA163&quot;&gt;Audio Post-Production in Video and Film&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=Leq-1H_yy7gC&amp;amp;pg=PA90&quot;&gt;Audio Post Production For Television and Film: An Introduction to Technology&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=ozwk1tI_-Z4C&amp;amp;pg=PA113&quot;&gt;Producing for TV and Video: A Real-World Approach&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There&#039;s a book which is recommended on almost every online forum
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.trewaudio.com/store/product.php?productid=768&amp;amp;cat=3&amp;amp;page=1&quot;&gt;Location Audio Simplified by Real World Audio&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Forums&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://forums.dvdoctor.net/forumdisplay.php?f=3&quot;&gt;DV Doctor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.videoforums.co.uk/&quot;&gt;Video Forums&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Sites and articles&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://filmsound.org/AudiopostFAQ/audiopostfaq.htm&quot;&gt;Filmsound Audio Post FAQs&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;            Actually the whole of &lt;a href=&quot;http://filmsound.org&quot;&gt;Filmsound&lt;/a&gt; is worth a look at, not just the article above.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.studiodaily.com/main/&quot;&gt;studiodaily.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://edcommunity.apple.com/ali/story.php?itemID=365&quot;&gt;Apple Learning Interchange - Videography for Educators&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.mediacollege.com&quot;&gt;Mediacollege.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.dvuser.co.uk/generalresults.php?CST=11&quot;&gt;Sound, camera, makeup tips at DVUser&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;DIY&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.instructables.com/id/Improved-Steadicam-for-under-40-dollars%21-Also-boom/&quot;&gt;Make your own Steadicam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.dvuser.co.uk/content.php?CID=6&quot;&gt;Make your own boom 1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.alandmills.co.uk/Boom/SoundMan.htm&quot;&gt;Make your own boom 2&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;http://www.dvuser.co.uk/generalresults.php?CST=11&quot;&gt;&lt;/a&gt;&lt;b&gt;Lighting&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.strobist.blogspot.com/&quot;&gt;Strobist&lt;/a&gt; is the place to check for learning about lighting. It used to be purely about still photography; the principles are all the same, just that you have to cope with motion in a different way for movies. With the &lt;a href=&quot;http://strobist.blogspot.com/2008/02/robert-rodriguez-master-cheapskate.html&quot;&gt;article on Robert Rodriguez&lt;/a&gt;, Strobist is taking a long-awaited venture into aspects of cinematography as well.&lt;/p&gt;
&lt;p&gt;If you look around on that site, you&#039;ll notice mention of decent powered DIY lights as suitable lightsources. We&#039;ve been thinking of using some 10 million candlepower rechargeable torches so that there&#039;s no need for electrical mains on location. Add a couple of battery packs, or at the price of the torches, it may even be worth buying several times as many as you need in one go so that you can swap them over when the power runs out.&lt;/p&gt;
&lt;p&gt;Then get a couple of stands. Jury-rig a way to hold them on, even bungee cords could work, better still would be reusable nylon cable ties. Add a couple of home-made diffusers and reflectors and you&#039;d have a portable lighting system.&lt;/p&gt;
&lt;p&gt;As for reflectors, a good thing to get is the reflective car windshield covers you can get for about £1.00 on most markets. The inner-side is often reflective silver. You may need to add some bracing, just depends what materials you&#039;ve got to hand; UPVC pipe, short strips of wood, even a plastic ruler or bamboo cane could work.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Management/Production&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://ganttproject.biz/&quot;&gt;Gantt Project&lt;/a&gt; is an open source software similar to Project. Could be very useful for letting everyone know what they need to do, by when and understand they&#039;re not available, etc.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Scriptwriting Tools&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://celtx.com/&quot;&gt;Project Central at Celtx&lt;/a&gt; has facilities for collaborative scriptwriting and peer-reviews&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Editing Software&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://ubuntustudio.org/&quot;&gt;Ubuntu Studio&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Cinelerra, etc&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For some understanding of how these compare, have look at my &lt;a href=&quot;http://www.alancward.co.uk/free-video-editing-ubuntu&quot;&gt;experiences with the free software editing packages&lt;/a&gt; and specifically with &lt;a href=&quot;http://www.alancward.co.uk/cinelerra-experience&quot;&gt;Cinelerra&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Equipment&lt;/b&gt;&lt;br /&gt;I&#039;m sure this will cause discussions about what counts as indie, but I think this is the camera to have. I admit, I haven&#039;t worked with one, but from looking at the specifications, the &lt;a href=&quot;http://www.red.com/&quot;&gt;Red One&lt;/a&gt; looks great. There are cheaper cameras out there, yet this one seems to be the one to aspire to.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Green Screen&lt;/b&gt;&lt;br /&gt;An article on &lt;a href=&quot;http://www.kenstone.net/fcp_homepage/chroma_key_fcp_hd_monahan.html&quot;&gt;how-to-greenscreen&lt;/a&gt; using Final Cut Pro, but still useful whatever editing tool you&#039;re using.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;br class=&quot;clear&quot; /&gt;</description>
 <comments>http://awardsounds.co.uk/indie-filmmaking-resources#comments</comments>
 <category domain="http://awardsounds.co.uk/main/books">books</category>
 <category domain="http://awardsounds.co.uk/main/filmmaking">Filmmaking</category>
 <category domain="http://awardsounds.co.uk/main/indie">Indie</category>
 <category domain="http://awardsounds.co.uk/music-and-audio/music-and-audio/learning">Learning</category>
 <category domain="http://awardsounds.co.uk/main/moviemaking/location">Location Recording</category>
 <category domain="http://awardsounds.co.uk/main/moviemaking">Moviemaking</category>
 <category domain="http://awardsounds.co.uk/main/resources">resources</category>
 <pubDate>Tue, 12 Feb 2008 16:42:51 +0000</pubDate>
 <dc:creator>Alan</dc:creator>
 <guid isPermaLink="false">149 at http://awardsounds.co.uk</guid>
</item>
</channel>
</rss>
